Issue 10June 2003 |
Zur deutschen Ausgabe |
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A short foreword...Welcome
Have fun with X-News X ! (mb) | ||||||||||||
X² - The Threat PublisherPutting an end to the rumours
Finally we can put an end to the numerous rumlours! Neither did Microsoft buy X² exclusively for their X-Box nor will the guys at Egosoft have to burn every single CD themselves and ship it. "X² - The Threat" docks with KOCH Media!The game will be published by KOCH Media.If you think about moving or are planning a longer holiday when the release event takes place let us tell you that X² will be published in Russia by Noviy Disk and by QV Software in Australia.
More publishers for the other important territories to follow shortly. (mb) | ||||||||||||
X² - The Threat ReleaseNovember to be the month of months
Yup, you read right - despite the nasty rumours X² is going to be released THIS year! (mb) | ||||||||||||
X² - The Threat PRE-ORDER NOWPre-order now and receive a card game for free
"Third time is a charm." - that's what the old saying tells us. And again it prooves right! Now that we know who will be responsible for publishing and when we are likely to hold the game in our hands here's another good news:
Click here to immediately go to the Online Shop (mb) | ||||||||||||
New stuff in X²Scannerrange
Didn't it bother you that you could track all ship movement the moment you enter a sector? Doesn't quite fit to X - after all this is about exploration.
You can see two playerships each with its scaner radius. Of course you can extend the area that is not covered by the "fog of war" by using navigation relay satellites that have a great scanner range. (mb) | ||||||||||||
Character modelling showFrom bones to fleshOne of the new and impressive features of X² are the ingame cutscenes with 3d characters. We started to be a real pain in the neck for Markus Pohl until we succeeded!The pictures are directly from the 3D modelling and animation program "3D Studio MAX 5" and offer an intersting view behind the scenes and even into the inside of 3d models. The guy will be one of the extras that walk around on the stations in the cutscenes - we named him "Bill" ;) On the first screenshots you can see a so called "Bone-Model", this helps animating the characters and is enough to do first tests. Picture number 2 shows the wireframe of the body. You can already guess what the character will look like when work is finished. Finally you can see the bone structure again but this time a translucent 'skin' has been pulled over it and now it becomes pretty obvious what Bill will look like later.
Actually we wanted Bill to wear his brand new suit now, but he hastily left us with "I got to go". Well there we stood on the empty set. Fortunately a nice young lady came along and agreed to pose for the last shot. We got to know her by the name of Saya and she quickly became the favourite of the (male) developers :) Last but not least we receivd an image of the wireframe model of an office. Pursuing the plot the player will find himself in this office every now and then and maybe can meet Bill or Saya there as well...
(mb) | ||||||||||||
Egosoft at the Games Convention in LeipzigX² at the GamesConvention
Egosoft and of course X² will be shown at the booth of KOCH Media at the Games Convention 2003 in Leipzig, Germany. This event takes place from August 21st - 24th on the exhibition centre at Leipzig. (mb) | ||||||||||||
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